Hosseini Z, Delpazirian R, Mohajeri H, Hassani Abharian P. Psychometric Properties of the Persian Translation of Video Gaming Addiction Test. BCN 2019; 10 (5) :469-474
URL:
http://bcn.iums.ac.ir/article-1-992-en.html
1- Institute for Cognitive Sciences Studies (ICSS), Tehran, Iran.
2- Psychology Department, Faculty of Psychology and Educational Sciences, Allameh Tabataba’i University, Tehran, Iran.
3- Brain and Cogntive Clinic, Insitute for Cognitive Sciences Studies (ICSS), Tehran, Iran.
Abstract:
Introduction: The current study aims to measure the validity, reliability, and psychometric properties of the Persian translation of the Video Gaming Addiction Test (VAT).
Methods: A total of 280 young men (14-20 years old) (Mean±SD age: 17.22±1.8 years), including excessive gamers and normal subjects, entered the study. They answered VAT, Visual Analog Scale (VAS), and Conner-Davidson Resilience Scale (CD-RISC). The VAT was translated and then back-translated. For testing reliability, we used the Cronbach alpha, split-half method, and Guttman method. Also, convergent and discriminant validity were tested to examine the construct validity of the translated version of VAT.
Results: The Cronbach alpha for the total scale was 0.81. Also, after splitting questions in half, the Cronbach alpha values for these halves were 0.71 and 0.69. Six Guttman lambdas were calculated with 0.75 minimum and 0.82 maximum, all showing good reliability of the test. Convergent validity was tested by testing the correlation between VAT and VAS. The Pearson correlation was fond 0.73, showing a strong relationship between the two factors (P<0.001). For testing discriminant validity, the association of VAT with CD-RISC was tested, showing no correlation between these scales (r=-0.157; P=0.09).
Conclusion: The Persian translation of the VAT is valid and reliable, and it is appropriate for research and clinical use with acceptable properties, similar to the original version.
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● Video Gaming Addiction Test is a reliable and valid tool for assessing Internet gaming disorder mentioned in DSM-5.
● Split-Half technique and Cronbach's Alpha method were used to estimate the reliability of the Persian version of Video Gaming Addiction Test.
● The Persian version of the Video Gaming Addiction Test is valid and reliable, and it is appropriate for using in clinical studies.
Plain Language Summary
Internet gaming disorder was mentioned in the new version of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5). It is described as the "Persistent and recurrent use of the Internet to engage in games, often with other players, leading to clinically significant impairment or distress as indicated by 5 (or more) of the following in a 12-month period". The diagnostic criteria are withdrawal symptoms; preoccupation with Internet games; tolerance (i.e. increase in devoting time for gaming); Ineffective efforts to manage it; lack of appeal in other hobbies; inability to control the behavior; deception of others about spending hours on gaming; the use of Internet games to improve mood, an important relationship harm, loss of job, career, or educational opportunity, or other important matters. Among the instruments measuring different characteristics of Internet gaming disorder, only Video Gaming Addiction Test (VAT) covers all aspects of this disorder mentioned in DSM-5. In this study, the psychometric characteristics of the Persian version of VAT were investigated to be used on Iranian population. Split-Half technique and Cronbach's Alpha method were used to estimate the reliability of this Test and convergent and discriminant validity were tested to examine its construct validity. Results showed that the Persian version of VAT is also valid and reliable, and it is appropriate for using in clinical studies.
Type of Study:
Original |
Subject:
Cognitive Neuroscience Received: 2017/07/23 | Accepted: 2018/09/27 | Published: 2019/09/1